Dark & Builder

Dark and Darker Rogue Builds

Discover the best Dark and Darker Rogue builds. Browse the 16 perks, 11 skills and 0 spells available to the Rogue, then theorycraft your own loadout with the build calculator.

Rogue guide

The Rogue is a stealthy melee assassin built around daggers, hiding, and explosive burst damage. You thrive on ambushes, slipping unseen toward an isolated target and ending the fight before it truly begins. With strong mobility and unique utility like lockpicking and trap disarming, you reward patience and positioning over brute force.

Strengths and weaknesses

Your strengths lie in stealth, speed, and burst. By hiding and approaching from an unexpected angle, you can delete a careless or wounded opponent in a few quick strikes. You move quickly, navigate the map efficiently, and bring utility that no other class matches, opening locks and disarming traps to reach loot others cannot. Your weaknesses are exposure and durability. You are fragile, with short reach and little margin for error once spotted. In a straight, drawn-out fight against a sturdier melee class, you are at a clear disadvantage, so being caught out of position or losing the element of surprise can quickly turn fatal.

How to play the Rogue

Play around tempo and information. Use stealth to gather intel, reposition, and pick the moment to commit rather than rushing in blindly. Approach fights from the flank or behind, open with your strongest burst, and aim to finish a target before they can react. Favor isolated or already-damaged enemies over healthy, alert ones. If a fight stalls or a second opponent appears, disengage with your mobility, reset, and re-enter from stealth. Avoid trading blows toe to toe, and use doorways, corners, and darkness to control when and where each engagement happens.

Build directions

Rogue builds usually lean into one of a few clear identities, trading raw survivability for speed, burst, or utility. - Stealth assassin: maximize burst and stealth tools to delete a single target from hiding, then vanish before retaliation. - Mobility skirmisher: prioritize movement speed and agility to dart in and out, chipping enemies and dictating range. - Utility specialist: lean on lockpicking, trap disarming, and map control to out-loot and out-position other teams. Most builds blend these to taste, balancing damage against the gear and stats you can realistically acquire in a run. To experiment with weapons, stats, and tradeoffs before committing, plan everything in the build calculator.

Best perks and skills to consider

Prioritize perks and skills that reinforce the Rogue core: improving stealth and your ability to approach unseen, boosting burst or backstab-style damage, and increasing mobility so you control engagement range. Utility options that speed up lockpicking and trap handling are valuable when you want to play the map and loot aggressively. Defensive or sustain picks can help cover your fragility, but rarely replace simply not being hit. Because exact perks and skills shift with every patch, check the full up-to-date perk and skill list below for current options, and see what other players are running in the community.

Popular Rogue builds

Rogue

Frodo Joke Build

Rogue · RatKingJim👑

Hotfix #121HR

Strength · Vigor · Agility

Health 139 · Move Speed 314 · Physical Power Bonus 27% · Action Speed 35% · Armor Penetration 20% · Physical Damage Reduction 44% · Magical Damage Reduction 17%

0 38 0
Rogue

デュアルストライク型

Rogue · Evoltrut👑

Hotfix #121Arena

Strength · Agility

Health 120 · Move Speed 309 · Additional Physical Damage 5 · Physical Power Bonus 42% · Headshot Damage Bonus 180% · Action Speed 17% · Physical Damage Reduction 30% · Magical Damage Reduction 8%

0 127 0
Rogue

ローグ’

Rogue · Evoltrut👑

Hotfix #120Arena

Strength · Agility · Vigor

Health 148 · Move Speed 307 · Additional Physical Damage 5 · Physical Power Bonus 31% · Action Speed 14% · Physical Damage Reduction 43% · Magical Damage Reduction 13%

1 243 0
Rogue

Squire rogue: beef, deception, and mobility

Rogue · Superior Donut

Season 10SquireNormal

Vigor · Strength · Dexterity

Health 119 · Move Speed 295 · Physical Damage Reduction 26% · Magical Damage Reduction 26%

1 768 2
Rogue

roguey

Rogue · leaky

Hotfix #117-1NormalHRArena

Strength · Will · Agility

Health 119 · Move Speed 303 · Physical Power Bonus 5% · Physical Damage Reduction 29% · Magical Damage Reduction 9%

0 491 0
Rogue

squire

Rogue · Emiarty

Hotfix #117-1Squire

Strength · Vigor

Health 119 · Move Speed 305 · Physical Damage Reduction 25% · Magical Damage Reduction 13%

0 536 0

Rogue Perks

Ambush

Ambush

When coming out of hide, you gain an additional 10% Move Speed Bonus for 3 seconds. If the melee attack is successful, the effect disappears.

Back Attack

Back Attack

When attacking a target from behind, gain 30% Backstab Power.

Creep

Creep

While crouch walking, reduce the volume of footsteps significantly and gain 10% Move Speed Bonus. While crouched, reduce monster detection radius by 50%.

Dagger Mastery

Dagger Mastery

While using a dagger or throwing knives, gain 15% Physical Damage Bonus and 1 True Physical Damage.

Double Jump

Double Jump

You gain the ability to jump an additional time in the air.

Hide Mastery

Hide Mastery

Increases the duration of the hide skill by 1.5 times and reduces its cooldown time by 30%.

Jokester

Jokester

Give all party members 2 All Attributes.

Lethal Mark

Lethal Mark

A target hit by a throwing knife loses 30% Physical Damage Reduction for 8 seconds. This effect does not stack on the same target.

Pickpocket

Pickpocket

Steal items from nearby enemies. Additionally, your hide will not be revealed when you are bumped into. Items worn in utility slots do not appear on the waist.

Poisoned Weapon

Poisoned Weapon

A successful attack applies poison that deals 4 Magical Damage and reduces their Incoming Physical Healing by 10% and Incoming Magical Healing by 10% over 4 seconds. The poison can stack up to 5 times.

Stealth

Stealth

While hiding, gain the ability to move 10 steps while crouching or slow walking. Also gain 3 Additional Move Speed per remaining step.

Thrust

Thrust

While using dagger, gain an additional 15% Armor Penetration.

Traps and Locks

Traps and Locks

You can unlock locked locks without a lockpick and detect traps within a certain range to disarm them.

Trickster

Trickster

While using throwing weapons, gain 30% Action Speed and 10% Move Speed Bonus. Increased 50% Item Equip Speed.

Veil of Shadows

Veil of Shadows

When health falls below 30%, you immediately enter stealth for 6 seconds and gain a 10% Move Speed Bonus. Stealth is not broken even after moving for 2 seconds.

Cooldown: 48 seconds

Wall Ride

Wall Ride

Allows you to climb along walls for up to 10 steps and perform an additional jump by kicking off a wall. You will automatically fall after hanging on a wall for 16 seconds.

Rogue Skills

Caltrops

Caltrops

Drops Caltrops at your feet that deal 10 Physical Damage and slows the Move Speed Bonus by 50% of anything that steps on them for 3 seconds.

Cooldown: 28 seconds

Cut Throat

Cut Throat

When you successfully hit a target, silence them for 2 seconds, disabling the targets skills/spells/performance abilities.

Cooldown: 18 seconds

Dual Strike

Dual Strike

Strike simultaneously with both daggers, delivering a powerful blow that combines the damage of both weapons.

Cooldown: 18 seconds

Hide

Hide

Become invisible for 8 seconds. It is possible to change your equipment in this state. You are revealed when you attempt an action, such as moving, attacking, or using a skill. After being revealed, you suffer a 30% Physical Damage Bonus penalty for 3 seconds.

Cooldown: 32 seconds

Play Dead

Play Dead

Play dead and lie down like a corpse.

Cooldown: 6 seconds

Rupture

Rupture

The next successful attack causes the target to bleed for 15 Physical Damage over 5 seconds. The buff is consumed when an attack hits an object or target.

Cooldown: 24 seconds

Shadowstep

Shadowstep

While using a dagger or throwing knives, your next attack instantly moves you behind the target on hit within 12 seconds.

Cooldown: 24 seconds

Smoke Pot

Smoke Pot

A smoke pot is deployed creating a smoke screen. The smoke screen lasts 8 seconds and covers a 6m area.When an enemy target enters the smoke screen, reduces their Move Speed Bonus by 5%.

Cooldown: 60 seconds

Sneak Attack

Sneak Attack

Your next melee attack deals an additional 15 Physical Damage. If the target is not in combat, it deals an additional 10 Physical Damage.

Cooldown: 24 seconds

Tumbling

Tumbling

When used, backtumbles in the opposite direction the player is facing.

Cooldown: 0.5 seconds

Weakpoint Attack

Weakpoint Attack

When you successfully hit a target, reduce their Armor Rating Bonus by 30% for 3 seconds. Only when melee attacking.

Cooldown: 24 seconds