Ambush
When coming out of hide, you gain an additional 10% Move Speed Bonus for 3 seconds. If the melee attack is successful, the effect disappears.
Discover the best Dark and Darker Rogue builds. Browse the 16 perks, 11 skills and 0 spells available to the Rogue, then theorycraft your own loadout with the build calculator.
The Rogue is a stealthy melee assassin built around daggers, hiding, and explosive burst damage. You thrive on ambushes, slipping unseen toward an isolated target and ending the fight before it truly begins. With strong mobility and unique utility like lockpicking and trap disarming, you reward patience and positioning over brute force.
Your strengths lie in stealth, speed, and burst. By hiding and approaching from an unexpected angle, you can delete a careless or wounded opponent in a few quick strikes. You move quickly, navigate the map efficiently, and bring utility that no other class matches, opening locks and disarming traps to reach loot others cannot. Your weaknesses are exposure and durability. You are fragile, with short reach and little margin for error once spotted. In a straight, drawn-out fight against a sturdier melee class, you are at a clear disadvantage, so being caught out of position or losing the element of surprise can quickly turn fatal.
Play around tempo and information. Use stealth to gather intel, reposition, and pick the moment to commit rather than rushing in blindly. Approach fights from the flank or behind, open with your strongest burst, and aim to finish a target before they can react. Favor isolated or already-damaged enemies over healthy, alert ones. If a fight stalls or a second opponent appears, disengage with your mobility, reset, and re-enter from stealth. Avoid trading blows toe to toe, and use doorways, corners, and darkness to control when and where each engagement happens.
Rogue builds usually lean into one of a few clear identities, trading raw survivability for speed, burst, or utility. - Stealth assassin: maximize burst and stealth tools to delete a single target from hiding, then vanish before retaliation. - Mobility skirmisher: prioritize movement speed and agility to dart in and out, chipping enemies and dictating range. - Utility specialist: lean on lockpicking, trap disarming, and map control to out-loot and out-position other teams. Most builds blend these to taste, balancing damage against the gear and stats you can realistically acquire in a run. To experiment with weapons, stats, and tradeoffs before committing, plan everything in the build calculator.
Prioritize perks and skills that reinforce the Rogue core: improving stealth and your ability to approach unseen, boosting burst or backstab-style damage, and increasing mobility so you control engagement range. Utility options that speed up lockpicking and trap handling are valuable when you want to play the map and loot aggressively. Defensive or sustain picks can help cover your fragility, but rarely replace simply not being hit. Because exact perks and skills shift with every patch, check the full up-to-date perk and skill list below for current options, and see what other players are running in the community.
Rogue · RatKingJim👑
Strength · Vigor · Agility
Health 139 · Move Speed 314 · Physical Power Bonus 27% · Action Speed 35% · Armor Penetration 20% · Physical Damage Reduction 44% · Magical Damage Reduction 17%
Rogue · Evoltrut👑
Strength · Agility
Health 120 · Move Speed 309 · Additional Physical Damage 5 · Physical Power Bonus 42% · Headshot Damage Bonus 180% · Action Speed 17% · Physical Damage Reduction 30% · Magical Damage Reduction 8%
Rogue · Evoltrut👑
Strength · Agility · Vigor
Health 148 · Move Speed 307 · Additional Physical Damage 5 · Physical Power Bonus 31% · Action Speed 14% · Physical Damage Reduction 43% · Magical Damage Reduction 13%
Rogue · Superior Donut
Vigor · Strength · Dexterity
Health 119 · Move Speed 295 · Physical Damage Reduction 26% · Magical Damage Reduction 26%
Rogue · leaky
Strength · Will · Agility
Health 119 · Move Speed 303 · Physical Power Bonus 5% · Physical Damage Reduction 29% · Magical Damage Reduction 9%
Rogue · Emiarty
Strength · Vigor
Health 119 · Move Speed 305 · Physical Damage Reduction 25% · Magical Damage Reduction 13%
When coming out of hide, you gain an additional 10% Move Speed Bonus for 3 seconds. If the melee attack is successful, the effect disappears.
When attacking a target from behind, gain 30% Backstab Power.
While crouch walking, reduce the volume of footsteps significantly and gain 10% Move Speed Bonus. While crouched, reduce monster detection radius by 50%.
While using a dagger or throwing knives, gain 15% Physical Damage Bonus and 1 True Physical Damage.
You gain the ability to jump an additional time in the air.
Increases the duration of the hide skill by 1.5 times and reduces its cooldown time by 30%.
Give all party members 2 All Attributes.
A target hit by a throwing knife loses 30% Physical Damage Reduction for 8 seconds. This effect does not stack on the same target.
Steal items from nearby enemies. Additionally, your hide will not be revealed when you are bumped into. Items worn in utility slots do not appear on the waist.
A successful attack applies poison that deals 4 Magical Damage and reduces their Incoming Physical Healing by 10% and Incoming Magical Healing by 10% over 4 seconds. The poison can stack up to 5 times.
While hiding, gain the ability to move 10 steps while crouching or slow walking. Also gain 3 Additional Move Speed per remaining step.
While using dagger, gain an additional 15% Armor Penetration.
You can unlock locked locks without a lockpick and detect traps within a certain range to disarm them.
While using throwing weapons, gain 30% Action Speed and 10% Move Speed Bonus. Increased 50% Item Equip Speed.
When health falls below 30%, you immediately enter stealth for 6 seconds and gain a 10% Move Speed Bonus. Stealth is not broken even after moving for 2 seconds.
Cooldown: 48 seconds
Allows you to climb along walls for up to 10 steps and perform an additional jump by kicking off a wall. You will automatically fall after hanging on a wall for 16 seconds.
Drops Caltrops at your feet that deal 10 Physical Damage and slows the Move Speed Bonus by 50% of anything that steps on them for 3 seconds.
Cooldown: 28 seconds
When you successfully hit a target, silence them for 2 seconds, disabling the targets skills/spells/performance abilities.
Cooldown: 18 seconds
Strike simultaneously with both daggers, delivering a powerful blow that combines the damage of both weapons.
Cooldown: 18 seconds
Become invisible for 8 seconds. It is possible to change your equipment in this state. You are revealed when you attempt an action, such as moving, attacking, or using a skill. After being revealed, you suffer a 30% Physical Damage Bonus penalty for 3 seconds.
Cooldown: 32 seconds
Play dead and lie down like a corpse.
Cooldown: 6 seconds
The next successful attack causes the target to bleed for 15 Physical Damage over 5 seconds. The buff is consumed when an attack hits an object or target.
Cooldown: 24 seconds
While using a dagger or throwing knives, your next attack instantly moves you behind the target on hit within 12 seconds.
Cooldown: 24 seconds
A smoke pot is deployed creating a smoke screen. The smoke screen lasts 8 seconds and covers a 6m area.When an enemy target enters the smoke screen, reduces their Move Speed Bonus by 5%.
Cooldown: 60 seconds
Your next melee attack deals an additional 15 Physical Damage. If the target is not in combat, it deals an additional 10 Physical Damage.
Cooldown: 24 seconds
When used, backtumbles in the opposite direction the player is facing.
Cooldown: 0.5 seconds
When you successfully hit a target, reduce their Armor Rating Bonus by 30% for 3 seconds. Only when melee attacking.
Cooldown: 24 seconds